Clash Royale - Mighty Miner Weapon

Supercell art team: Concept, sculpt and lookdev
Supercell Clash Royale Creative Director: Julio Lopez
Ocellus Art team: Posing, lighting
- - - -
Ocellus team:
Art director: Cyril Corallo
Lead sculpt: Mariano Tazzioli
Lead lookdev and lighting: Bruno Macedo da Silva
--
Weapon props Design: Tiphaine Jego
Lookdev: Mykhail Klymenko and Vini Tokue
Posing: Théo Cumin
Sculpt pose: Nestor Taziolli
Lighting & Compositing: George Damiani

https://www.artstation.com/halfsteak
https://www.artstation.com/cyrilcorallo
https://www.artstation.com/mtazzioli96
https://www.artstation.com/brunomacedodasilva
https://www.artstation.com/tiphainejego
https://www.artstation.com/dllxtt
https://www.artstation.com/viniciustokue
https://www.artstation.com/ntazzioli
https://www.artstation.com/georgedamiani